Magic staff 5e

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Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can ...Voyager Staff - DND 5th Edition. Voyager Staff. Source: Guildmaster's Guide to Ravnica. Staff, very rare (requires attunement by a spellcaster) You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While you hold it, you gain a +1 bonus to spell attack rolls. This staff has 10 charges. While holding it, you can use ... Magic Items. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend. up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage.

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A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. Depending on the material, a staff weighs between 2 and 7 pounds. Unless a staff’s description …Jun 17, 2023 - Explore Chris W's board "5) Staves, Wands, & Focuses", followed by 165 people on Pinterest. See more ideas about d d items, dungeons and dragons homebrew, dnd 5e homebrew. 9. Staff of the Woodlands. This beautiful staff fashioned to look like the twisting branch of an ancient tree is stronger than steel thanks to the many spells it carries. Only in the hands of your druid, this powerful magic item’s potential can be unleashed! The staff has 10 charges that you can expend to cast several useful spells.The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into dust and is destroyed. While holding the staff, you can use an action to expend 2 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: Fortune's Favor …My prices: 50,150,350,850,1800,4500, 7400, 14000, 25000. I got these numbers by averaging 3.X and 5e's magic items prices and then dividing by 2 for consumables. I do like your higher end numbers, but I think your lower end numbers are too low. I'd also suggest putting them in their own table for easier comprehension.Staff, very rare (requires attunement by an arcane spellcaster) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell attack bonus and save DC: chill touch (1 charge), ray of enfeeblement (2 charges), bestow curse (3 charges), vampiric touch (3 charges), or circle of death (6 charges). Rod of the Pact Keeper, +1, +2, +3. Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action ...4/5 Pearl of Power. Grants an extra spell slot, level 3 maximum, per day. One more Fireball is always good. 4/5 Wand of the War Mage +1 (Spellcaster)*. The addition of Tasha’s new spellcasting magic items made it obsolete since they grant the same bonuses plus an extra, but it’s still a nice item.Oct 24, 2019 · Staff of Fire. This is one of the more powerful items you can come across, and it’s a signature of the Dragon Cult. With ten charges, the ability to cast Burning Hands, Fireball, or Wall of Fire for 1, 3, or 4 charges respectively, it gives you access to some powerful magic which will help deal with the tough encounters that you’ll face ... Magical items are weaker in 5e than in previous editions, so a staff that provides a +2 to armor is already pretty powerful. It's equivalent to Armor +2 which is a very rare item. If you add in a +2 to Charisma and spell storing it's probably a legendary item akin to Staff of the Magi. The DMG says you should get your first very rare item ... was occupying the area when Glasstaff moved in. Glasstaff struck a bargain with the monster, convincing it to help guard the stronghold in exchange for treasure and the occasional gift of fresh meat. another creature can use an action to wake him. Otherwise, Droop has the unconscious condition for 1d10 minutes. Either of the staff’s two powers can be activated as a free action (though the staff may only be activated once per round). Magic missile (intensified, quickened, 1 charge, 5 missiles dealing 10 points of damage each) Fireball (heightened to 6th, enhanced, quickened, 1 charge, 20d6 damage, DC 19)Shillelagh. The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already.Magic mouthwash is a compounded medication that varies in ingredients according to oral symptoms. The formulation varies according to the patient’s physician and the pharmacy filling the prescription.

The Magic Chef Furnace is a standing pilot furnace for home heating made by the appliance company Magic Chef. The company no longer manufacturers furnaces, but older models can still be found in use.Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock) The staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. The staff regains 1d6 + 4 expended charges daily at dawn. (SRD V_5.1, p, 243; DMG p. 202) Usually, that means that after an adventure day, and after a long rest, the staff will restore 1d6+4 charges. (Most wands and staves recharge in a like manner). The general design features for a "design model" standard adventure day are about 6 medium to ...Magic Item. Cost in Gold Pieces. Description. Amulet of the Devout. 101-50,000. A necklace that grants +1, +2, or +3 bonus to a cleric or paladin’s spell save DC and spell attacks, depending on rarity. Arcane Grimoire. 101-50,000. A tome of magical knowledge that grants +1, +2, or +3 bonus to wizard spell save DC and spell attacks, depending ...

Blackstaff - DND 5th Edition. Blackstaff. Source: Waterdeep - Dragon Heist. Staff, legendary (requires attunement by the Blackstaff heir, who must be a wizard) The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest ranking wizard in Waterdeep.Wizards, Warlocks, and Sorcerers use an arcane focus, something like a rod, wand, or staff that was created for the sole purpose of directing magic. Artificers are quite unique in how they use a spellcasting focus. They can use either thieves’ tools or artisan’s tools as their spellcasting focus, making them the only class that can use a ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Staff Equipment An arcane focus is a special item des. Possible cause: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff tha.

Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily ...5. Ring of spell storing. The ring of spell storing is a wonderful magic item for any character, but it is especially useful for sorcerers. It can help them compensate for their greatest weakness—having few spells in their arsenal—while holding the door open for Metamagic, a sorcerer’s greatest strength.Home » Magic in the Realms » Magical Staffs. A staff is a long shaft of wood that stores several spells. Unlike wands (see Wands ), each staff is of a specific type. A spellcaster can't stick any combination of spells in a staff. A staff has 50 charges when created. Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches ...

Magic Items: Staff. Published. Legend. AI. Acquisitions Incorporated. BG:DA. Baldur's Gate: Descent into Avernus. CM. Candlekeep Mysteries.Staff of Birdcalls. This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a ...

Description. Staff, uncommon (requires attunement) You gain a +1 bon Yes, it does. By default any permanently enchanted weapon is magic and overcomes damage resistance against non-magical weapons, even if it doesn't have a plus. This extends to a staff used as a quarterstaff. Other magic items (EG used as an improvised weapon) are at DM's discretion. Jan 19, 2020 · By the actual words on the pagQuarterstaff Type: Simple Melee Weapon Cost: 2 sp Wei The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into dust and is destroyed. While holding the staff, you can use an action to expend 2 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: Fortune's Favor … Staff. Type: Arcane Focus Cost: 5 gp Weight: 4 lbs. An ar Jan 22, 2023 · Staff of the Magi (legendary, requires attunement to a sorcerer, wizard, or warlock) – This staff has 50 charges which can be used to cast 13 different incredibly powerful spells like a 7th level Fireball or Planeshift. Staff of the Woodlands. Staff, rare (requires attunement by a Druid) T6. Moon sickle. Uncommon (+1), rare (+2), vStaff. Type: Arcane Focus Cost: 5 gp Weight: 4 lbs. Damage/Effect. Bludgeoning. The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. Our Wild Beyond the Witchlight 5E Magic Items guide will go over ever The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the ... This transparent crystal staff can be wielded as a [On a 1, a swarm of insects consumes and destroys the staff, then dispWe recently stayed at the Paradise Pier Hotel and had Staff of the Python. Staff, uncommon (requires attunement by a Cleric, Druid, or Warlock) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the ...