Eu4 trade steering

You could Start as Holland, Form Netherlands, conquer Br

Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience.Consider this: trade has two arguably crappy slots that give +trade range and +caravan power. In return you get 3 merchants, trade steering, trade power and trade income. Maritime gives you navy tradition (better admirals), +2 maneuver (more trade power from protecting trade), cheaper ships, better light ships AND 50% more of 'em.Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ...

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A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • ... Multiple nations in Italy/France were steering the trade out of the Rhein into Champagne and Genoa. Eventually I just smashed my way through the Genoa trade node instead of dealing with ...At a base rate, trade value steered towards the next node increases by 5%, however this is increased by the Trade steering of the steering nation. So for example, a nation with 100% increases the trade value by 10% of the base trade value it steers to the next node. Trade steering is increased by certain ideas and policies.2891 hours in, I just learned you can select which trade node you steer to. I've always thought that the main reason trade is so stupidly confusing is that you can't change the trade node you steer towards. I've seen many situations where the trade steering algorithm just gets it wrong and I've settled with the second best merchant ...Dominating Sevilla by protecting trade with light ships. You'll be wanting to use merchants to push all your colonial trade into the Sevilla node (collecting in the new world as opposed to your capital has serious penalties). Portugal, your major colonial rival, will also be pushing trade to Sevilla (where their capital is), so you shouldn't ...In the Red Sea area, Yemen or, more specifically, the Rassids are an interesting options. Yemen is more trade-focused while the Rassids get the Feudal Theocracy gov't which is fantastic for both wide and tall gameplay. Rassids also have the potential for an utterly ridiculously strong army. I believe Mazandaran (in Persia, the southern Caspian ...Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.Trade efficiency is the better choice, in pretty much all situations (and definitely overall). Trade efficiency is a simple modifier on how much money you collect from trade. 10% more trade efficiency = 10% more money from trade (it's additive though, so the more modifiers you get the less efficient it will be - though that only really happens ...Yes, trade cities are really useful because of their ships. For example, if you keep for yourself a 10 dev provinces, you will earn +1 naval limit. If you found a trade city, this city will be able to have 13 light ships (with +20% trade power because of trade league). As you are the trade league leader, you will earn 50% of their trade power ...An EU4 Trade Guide focuses on teaching how Trade works in Europa Universalis IV, with a good explanation of EU4 Trade Power, EU4 Trade Nodes, EU4 Trade Value...There's also a trade value bonus when your merchants steer in a chain towards your home node. Generally you make more money when steering towards your home node. It's a really fun mechanic IMO. As a rule of thumb: steer if there is a chain of nodes with at least 50% till the node where you collect.Each node it goes through multiplies the value entering by 1.05 (5% increase), plus 1/20 of your total trade steering modifier. So if you have 100% trade steering you get a 10% modifier. There is another modifier I am forgetting that adds a greater amount than trade steering, but I can't remember specifically what it is.kaiyl_kariashi 27 marca 2017 o 18:41. steering trade gives you a trade bonus in your collecting node (regardless of where it is, previously it had to feed into the node to get the bonus, but this was changed a few patches back). Collecting trade (outside of your primary node) gives you a 50% penalty in that node and prevents you from recieving ...Merchant with highest trade power applies their steering to the 5% . Merchant with the 2nd highest applies their steering to the 2.5% and so on down that table on wiki . Only 5 nations can do this though . They each increase the value of outgoing tradeGo to eu4 r/eu4 • by ... Other than that trade ideas give you trade steering which is one of the best modifiers to have for big empires to make Gold. As well as a lot of insanely strong policies too. Trade is almost always a must have. No matter who you play as. They are always worth it and can almost always be squeezed in your current idea ...Portugal will get 70% of that trade, and you will get 30%. Sure, you made the pie bigger, but Portugal still got the most of it. So to be clear, you send income, not trade power downstream to where you collect. That's why steering at the key trade nodes is what matters the most (like Goa, Aden, Ivory Coast).Aug 21, 2023 ... In today's Europa Universalis IV (EU4) video we will be checking out the Stock Market mod made as part of the 2023 EU4 Modathon.So in essence, don't bother transferring trade in a 1 exit node if he's needed elsewhere, as the game automatically send it out. If you're out of nodes to transfer, Ethiopia is fine, as any merchant steering upstream adds 10% trade power in your home node (Alexandria) for more $. Ethiopia also gets +2 trade power due to the merchant present.Trade power abroad - Europa Universalis 4 Wiki. Trade power abroad. Redirect to: Trade#Trade power abroad. Retrieved from " ". This page was last edited on 6 November 2018, at 15:36. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.Steering spends a merchant to use your trade power to steer trade. You are now sending your trade power in wealth to a trade node of your choice further down the line. This amount of trade power is also …So a country with 20% of the "active transferring" (lets call it AT) trade power will steer 20% of the outgoing trade value to its chosen node. If every other AT country is steering to Astrakhan node, 80% of the outgoing trade value will go there, even if it's 8 countries with 10% AT trade power each.There's a few scenarios that can happen: Multiple merchants are steering, but not all in the same direction - Steered trade is split in the directions, proportionaly to trade power. In picture 1 you have scenario 3). Both you and Mamluks steer, in different directions. Since you have more trade power, you steer more.Europa Universalis IV. Trade-Node-Setup with Hungary. Thread starter donnerknall; Start date Aug 23, 2013; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. ... 2 - steering trade from upstream nodes ...Since trade is dynamic (and subject to many other factors - eg. privateers, trade ships, steering, overextension, etc etc), I think it's better overall to TC everything (for guaranteed high production income and medium-to-high trade income) instead of strategically TCing only CoTs (for guaranteed low production income and medium-to-vhigh trade ...Build a Workshop or Counting house building in targeted province. Gain 10 Burghers Loyalty. If crown land share is less than 15% and Burghers land share is more than 10% : take_estate_land_share_small = { estate = estate_burghers } Else, province gains 1 base production. Build a University in X. Is a Republic.

Go to eu4 r/eu4 • by [deleted] Trade steering . So I am playing as Portugal and I have sizable amounts of trade power in coromandel, zanzibar and malaca (and trade nodes upstream from those). Is it best to steer trade directly into the cape of good hope node from these 3 nodes, or to steer the trade through every node (scs -> malaca -> bengal ...Rounding errors will cause them to keep 0.1 trade power in Lübeck. Whether this 0.1 trade power is enough to drag forward 20% of the node's value is dependant on various factors such as Dutch trade steering capability, other countries possessing trade power in Lübeck, and much more.A good overall source for trade information is reman’s paradox’s video on trade specifically. Besides that I can explain a few modifiers: Global trade power: modifies all your trade power, giving you more control of the trade in all nodes you have power. Trade steering: modifier that affect’s how much of the outgoing trade goes in the ...Furthermore there is a modifier called "Trade Steering" which you can for example get from Trade ideas or from one of the 1000 ducats trade company investments. That modifier stacks multiplicatively with your trade power in the calculation that determines how much of the outgoing trade value is going towards the node that you select.It increases the value of all trade worth send downstream. Merchants employed have a minimum of 5%, national modifiers and trade company investment can increase this to say 10%. 1 good produced off Cloves worth 8 ducats being traded all the way through 10 trade nodes with 10% trade steering bonus end up being roughly 20 ducats. Reply.

Steer all the trade from the gulf back into Basra instead of Alexandria and move your capital there, so long as no downstream parties have costal provinces they're not going to be …Very short summary of the things: Trade steering: Increases the trade power used to steer trade when you do just that with a merchant, also increases the amount of extra trade value that is generated in this steering a bit (base +7% with one merchant steering in a direction, multiplied with trade steering modifiers) Trade efficiency: Extra ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. #eu4 #europauniversalis4 TOP 5 Best Steering Trad. Possible cause: kaiyl_kariashi 27 marca 2017 o 18:41. steering trade gives you a trade bonus in your.

Portugal will get 70% of that trade, and you will get 30%. Sure, you made the pie bigger, but Portugal still got the most of it. So to be clear, you send income, not trade power downstream to where you collect. That's why steering at the key trade nodes is what matters the most (like Goa, Aden, Ivory Coast).The amount of trade value that you collect can vary wildly; if for example you steer 90% of the trade value down two nodes at a 10% value increase due to merchants steering trade, and lose 20% to the local node in between, you end up with 1.2 *.9 *1.1 *.8 * 1.1 = 1.045 extra ducats worth of trade in your home node per year.In this video titled EU4 Releasables - One Of THE BEST DAIMYOS DOESN'T EXIST In 1444 I do a playthrough as Chosokabe after releasing it from Ashikaga and I t...

Trade Steering is one of the best Trade Modifiers in the game So, yea Trade Steering is more powerful, and no they are NOT the same. Caravan Trade Power ADDS Trade Power to Inland Trade Nodes, that has several minor implications Caravan Steering INCREASES your Trade Power ONLY when determining what direction outgoing money is flowing.Trade steering increases steering trade power and the Multiple Merchant Bonus. The increase of the multiple merchant bonus is 2.5% in the best case. So Trade Steering is only viable if you do not control the majority of trade power. If you control the majority of the trade power in a node the Trade Value is the best investment by far. 6. cywang86.

The trade system is flawed; but the flaw is somewhat fundamental to th Hamburg has their capital in Lubeck so they auto-collect there, so I am not even sure they can place their merchant to steer away there. So instead they are sent to other trade nodes where they can push trade towards your home node, such as Ivory coast, Cape. 1. Award. In my GB game I have Hamburg and Benin steering trade to me (offered ...R5: Started with Oman (they have the best national ideas for this challenge with +33% Trade Steering), farmed as many unique mission trees as possible (Deccan, Yemen, Netherlands, Ireland, Orissa, Poland, Ruthenia, Scotland) before finally forming the End-game tag Great Britain. Goal: Maximize two values: Goods Produced & Trade Steering. Jan 20, 2024. —. by. Rudi. in EU4 Tutorials. Welcome to tTransfers from upstream nodes. This is finally the time for you to A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... In that case yes, it would be steering the trade from whatever node the merchant is in towards the next node downstream where you hold the greatest trade power at the time.I saw while in the Nation Builder for my Norse Iceland game. It only costs 5 points base to get +500% and 0 points for a +250%. In the idea selector it sits right next to an option for trade steering that is only +5%/10/15/20 like most economic boots. Based on what I know about the trade game this would be extraordinarily overpowered. What are the advantages of using a merchant Are you in the market for a skid steer? These versatile machines have become a staple in construction, landscaping, and agricultural industries. Whether you need one for your busin... Eu4 Explained: Trade Steering - YouTube. LemonGoing for max is nearly impossible without a lot of techn Europa Universalis IV. Trade & Trading Company Questions. Thread starter hieronymos; Start date May 24, 2020; Jump to latest Follow Reply Menu We have updated our ... Next, among all nations with a merchant steering trade, consider the relative trade powers to determine how the trade being sent downstream is proportioned among outgoing edges ...Light ships are very good for making money relative to their cost; and they also increase naval tradition, which in turn increases trade steering, which is more money. I think going 10% over naval force limit is still profitable for protecting trade; but when I checked I was in Genoa, so I may have been getting slightly better returns on my ships. It is not in the order of trade power, nor the or If there are two merchants steering in different directions, and one is from a nation with 10 trade power and the other from a nation with 90 trade power in the node, disregarding any bonuses or minuses to trade steering, the trade will be split 10%/90% ratio between the exits, while the total amount of trade being forwarded depends on the ...Changelog: · New: Dark mode, (in addition to the classic Light mode) map. · New: The number of upstream nodes from each trade node is now displayed, indicating a node’s connectivity. · Change: Colours have been swapped for End Nodes and One-Exit Nodes for ease of use. · Change: End Nodes now have a unique shape so they can be more easily ... 1. Share. svemoguca_fapina. • 6 yr. ago. If it'[Jan 27, 2024 · Trade and EcThe trade that is not collected or steered in a trade node Fawlieh. •. Trade steering doesn't directly multiply the trade value, it multiplies the multiple merchant bonus which in turn increases the outgoing trade value of a node. 500% is still very OP though, would be a 30% increase in outgoing trade value with only a single merchant steering, which becomes insane when compounded over multiple nodes ...Doesn't look too bad at the moment TBH, Alexandria is difficult because people can quite easily protect trade there and start to take away your earnings. You could try collecting from Basra instead, depends on what percentage of the provinces you own there. Steer all the trade from the gulf back into Basra instead of Alexandria and move your ...