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Dnd commoner stat block - Commoner, Variant : 0 30 ft. Medium humanoid any alignment CR

NPC Stat Blocks The Monster Manual contains stat blocks for common NPC a

Hit: 5 (1d4 + 3) piercing damage. Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Black dragons dwell in swamps on the frayed edges of civilization.Goblin. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...Multiattack. The greater commoner makes two Improvised Weapon attacks (either melee or ranged). · Improvised Melee Weapon. Melee Weapon Attack: +5 to hit, reach ...The sub is usually for specific NPCs but I'll make an exception cos this is so useful for making your own/adapting NPCs. People rarely post stat blocks with their NPCs so this would be a great addition.The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) bludgeoning damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., one target. Hit: (1d10) piercing damage. View All Monsters ». These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...However, I'm not sure what stat block I could substitute for these guys. Just replace the Club with a Light Hammer. Depending on how durable you want them to be, I'd use the Commoner stat block and add more Strength and Hit Dice to it. Give them War Picks and Warhammers (sledgehammers). If they have a more active role in combat, give them ...Description. Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of ...In discussions about the skills of the average person in D&D words, a lot of people seem to assume that the commoner statblock is actually an accurate representation of 90% of the population, with most people having mostly all 10s in their stats.The owlbear makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (1d10 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) slashing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...v1.1 - Added credits, descriptions and usage instructions, and added comparisons between the original D&D 5e stat block, the old compact stat block and the updated compact stat block. v1.2 - Created GM Binder Edition for use on GM Binder, separating it from the Homebrewery Edition (this one!) intended for use on The Homebrewery (the two sites ... Urdrik Treasureholder (D&D Stat Block) Urdrik Treasureholder Urdrik Treasureholder NPC: View Copy 79312: Arturius Arcana: Npc Human Artificer: View ... (Modified Commoner Stat Block) View Copy 14113: Rohana Aldaris: View Copy 13533: Renna Fendan: View Copy 13532: Dufel Dusktoe: View Copy 13526: Percy Schneider ...Effort. Commoners may lack special skills, but they can make up for it with their enduring effort. Starting at 1st level, whenever you make an attack roll, skill check or saving throw, you can make a Constitution saving throw DC 5. On a success, you have Advantage on the check, and the DC raises by 5.Hit: 12 (3d6 + 2) necrotic damage. Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending ...Saving Throws Dex +5, Wis +9 Skills Perception +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned Senses darkvision 120 ft., passive Perception 19 Languages — Challenge 21 (33000 XP) Proficiency Bonus +7Jul 22, 2020 · In another note, when I google searched the term majordomo (or Major-domo as the internet keeps calling it), I found that "and one might be a majordomo" from the block above fits nicely with the following line from the Noble Knight Variant block: One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in ... Actions. Multiattack. The greater commoner makes two Improvised Weapon attacks (either melee or ranged). Improvised Melee Weapon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning, piercing, or slashing damage. Improvised Ranged Weapon. Ranged Weapon Attack: +5 to hit, range 20 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. With their razor-sharp teeth and jagged claws, ghouls roam ...Multiattack. The assassin makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.2.If a player wants to choose a Race, apply the Attribute bonus and note their other traits (not that many will be useful yet). Remember: Humans add +1 to all Attributes. 3.Roll 1d6 + Constitution bonus for Hit Points. 4.Get them to roll a Background from a simple list (d12, ignoring the Noble) - you can note the feature and skills (not that ...Skills Athletics +5, Intimidation +3 Senses darkvision 60 ft., passive Perception 10 Languages Common, Orc Challenge 1/2 (100 XP). Special Traits. Healing Rage (1/day).The orc warrior can heal 11 hit points as a bonus action.; Relentless Endurance (1/day).When the orc warrior is reduced to 0 hit points but not killed outright, it drops to 1 hit point …Thief. You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving ...Commoner. If you want the kid to have some ability to fight, then I'd recommend the Commoner stat-block as a starting point, perhaps with reduced attributes to represent their age. This is a normal, mundane child – handing them a knife and teaching them how to use it doesn't make them a competent, trained combatant. Character Sheet?Because 5E is trying to simplify monster stat blocks. In 3E, monsters could have classes, feats, and skills and that meant a wall of text for the DM to read and digest -- remember what class abilities and feats that creature could use in the 2d4 rounds it would live.For stat blocks, I'll usually just remember the basics (attack, damage dice, AC) and HP is done through the turn tracker. For special/boss mobs, I'll have their stat block in a different sheet in the Workbook, or at the very least, have it available in the folder, or the PDF turned to that page. ... Gizmodo: Dungeons & Dragons Will No Longer Be ...Commoner These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.Rogue: Swashbuckler. You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight ...A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the score and ranging from −5 (for an ability score of 1) to +10 (for a score of 30).Hit: 1 piercing damage. Chickens are largely non-threatening. Chickens are more likely to be found on a farm than in a dungeon. Chickens are descended from colourful jungle fowl, and can successfully adapt to a feral lifestyle if removed from domestication. They range in colours from white, brown, red, and yellow though most chickens are a mix ...The Jedi Knight is a 9th-level forcecaster. Its forcecasting ability is Wisdom (force save DC 15, +7 to hit with force attacks). It has the following force powers available, using its 27 force points: At-will: Force Disarm, Force Push/Pull, Mind Trick, Saber Reflect, Saber Throw, Saber Ward, Turbulence.The Jedi Knight is a 9th-level forcecaster. Its forcecasting ability is Wisdom (force save DC 15, +7 to hit with force attacks). It has the following force powers available, using its 27 force points: At-will: Force Disarm, Force Push/Pull, Mind Trick, Saber Reflect, Saber Throw, Saber Ward, Turbulence.The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone.For those times when your player characters are dicks and start picking on civilians, here's my homebrew stat block for commoners that can stand up for themselves, based off of …Maybe just base it off of the commoner stat block since familiars aren't supposed to be too powerful. Maybe give it a boost to AC if it's a robot. And then it's creature type would be construct and it'd be immune to sleep magic and all that kind of stuff that comes with being a constructHit: 12 (3d6 + 2) necrotic damage. Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending ... Jul 22, 2020 · In another note, when I google searched the term majordomo (or Major-domo as the internet keeps calling it), I found that "and one might be a majordomo" from the block above fits nicely with the following line from the Noble Knight Variant block: One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in ... Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't …For NPCs I wouldn’t bother rolling stats, but maybe just use the Commoner stat block with disadvantage on Str and Con, advantage of Dex and/or Cha, and reduced hp or just treat them as minions (any hit kills). That will keep it pretty simple, as you can just have the Commoner stat block in front of you and roll two d20s, rather that having to ...Here's my current ideas on a commoner: Only receive proficiencies shared by all classes (lowest common denominator is probably wizard) Skills and tools only from background. 6hp+con. No weapon or armor proficiencies or feats from race. Possibly eliminate other racial traits if they are more powerful.1. I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. 2. I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. 3. I see omens in every event and action. The gods try to speak to us, we just need to listen. 4.The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon.Skills Athletics +5, Intimidation +3 Senses darkvision 60 ft., passive Perception 10 Languages Common, Orc Challenge 1/2 (100 XP). Special Traits. Healing Rage (1/day).The orc warrior can heal 11 hit points as a bonus action.; Relentless Endurance (1/day).When the orc warrior is reduced to 0 hit points but not killed outright, it drops to 1 hit point …Challenge 1/4 (50 XP) Proficiency Bonus +2. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.The stats of commoners may depend on edition too. I remember the stats alternating between 10 and 11 (the average of 3d6 is 10.5). And I wouldn't have a problem with higher stats say around 12. Anyway the arrays for the children look good.The goblin commoner can take the Disengage or Hide action as a bonus action on each of its turns. Actions. Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon.If you buy the Roll20 Module it has a few stat blocks for Vistani. It has a Vistana Assassin, Vistana Bandit, Vistana Bandit Captain, Vistana Commoner, Vistana Guard, Vistana Spy, and Vistana Thug. They all look like the stat blocks associated with the creatures from the Monster Manual, but with the curses and Evil Eye added in. You've got the ...Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. Actions. Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 slashing damage, or 5 slashing damage if used with two hands.Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 piercing damage.Frigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a ...Description. Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched. Monster Tags: Goblinoid. Environment: Forest Grassland Underdark. Basic Rules, pg. 120. theCelticFriar. View User Profile. Send Message.That stat block makes no sense at all, a commoner dwarf can out run a dwarf character, an elf commoner can't usually speak elvish... really? Commoner, …On the third and subsequent. rounds, the Follower must make a death saving throw at the end of the opponent's turn if they were. the target of the opponent. At the end of a round, a Follower can disengage from the opponent, becoming spent. Another available Follower can then use this ability to engage an opponent.The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: They are a SECOND level Spellcaster; a First Level Spellcaster would only get 2 Spell Slots. The other Hint at this is that their HP is ( (2d8)+ (0*2)) which is ...If that's not quite what you want to do you could start with commoner stats from the MM (page 345) which is basically a 10s character. ... Then I discovered the sidekick rules in the Essentials Kit are only for humanoids and have fixed stat blocks, and that's the version they imported to DDB. ... Dungeons & Dragons, D&D, their respective logos ...Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its ...The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a .While you can easily change the flavor of a particular setting, it helps to remember that when you look at the stat blocks. When you're looking at the Commoner, that's not a 20th century college student- that's Geoff, a 13th century peasant who mainly consumes vegetable soup that's been sitting in a pot for the last eleven days and beer.Senses passive Perception 10. Languages Common, Halfling. Challenge 1/4 (50 XP) Lucky. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll. Brave. The halfling has advantage on saving throws against being frightened.Source: Player's Handbook. Ability Score Increase. Two different ability scores of your choice increase by 1. Skills. You gain proficiency in one skill of your choice.The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon.Orc. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster ...Saving Throws Con +7, Wis +10, Cha +10 Skills Insight +10, Perception +10, Religion +8, Stealth +7 Condition Immunities frightened Senses darkvision 120 ft., passive Perception 20 Languages Elvish, Undercommon Challenge 14 (11500 XP) Proficiency Bonus +5Strahd targets one Medium or smaller creature that casts a shadow. The target's shadow must be visible to Strahd and within 30 feet of him. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a {@creature shadow that obeys Strahd's commands, acting on initiative count 20.Welcome back to Stat Anything, a series where I take requests from folks on Instagram on things to convert to Dungeons & Dragons stats. Now I know I was supposed to do the Cave of Wonders this week, but as it turns out, that’s going to take a little more time than I originally expected. The good news is, though, I’ve already done the map. Owlin - DND 5th Edition. Owlin. Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings that extend from their back and shoulders. Like owls, owlin are graced with feathers that make no sound when they ...Type: Simple Melee Weapon Cost: 1 gp Weight: 3 lbs. Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. Name. Cost. Damage. Weight. Properties. Spear.Hit: 9 (2d4 + 4) slashing damage. Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. Environment:Welcome back to Stat Anything, a series where I take requests from folks on Instagram on things to convert to Dungeons & Dragons stats. Now I know I was supposed to do the Cave of Wonders this week, but as it turns out, that’s going to take a little more time than I originally expected. The good news is, though, I’ve already done the map.The goblin makes two attacks with its scimitar. The second attack has disadvantage. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.Description: She prefers to wear blue clothing when she does not wear armor. Her golden hair is braided into rings. She has brown eyes. Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also is a firm believer in the womanly ideal. History: Born in the north to a Ploughman, Callybon …Sedentary people: 1d4 HP. Active people: 1d4+1 HP (2-5) Laborers: 1d6+1 HP (2-7) Sedentary would include clerks, scribes, priests, etc. Active would include servants, carpenters, etc. Laborers would include farmers, miners, blacksmiths etc. Generally, non-adventurers don't have any combat ability. A single stab with a dagger has a good chance ...v1.1 - Added credits, descriptions and usage instructions, and added comparisons between the original D&D 5e stat block, the old compact stat block and the updated compact stat block. v1.2 - Created GM Binder Edition (this one!) for use on GM Binder, separating it from the Homebrewery Edition intended for use on The Homebrewery (the two sites ...The monkey takes the Disengage, Dodge, or Hide action. Monkey. Monkeys generally flee into the safety of the trees or rooftops when threatened, but can be very friendly if not threatened. Friendly monkeys may dress in fine attire and perform in magic shows with talented magicians. Some trained monkeys can carry a cup and jingle it around to ...The eagle makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...Multiattack: The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack. Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Goblin commoner 1 NE Small humanoid Init +8; Senses darkvision 60 ft.; Perception-1. DEFENSE. AC 13, touch 13, flat-footed 10 (+2 Dex, +1 size) hp 4 (1d6+1) Fort +1, Ref +2, Will-1 . OFFENSE. Speed 30 ft. Melee unarmed strike +1 (1d2) TACTICS. During Combat the goblin civilians flee at the PC's approach, although they will make a stand to ...Spellcasting: The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary.Apr 18, 2019 - Explore Kristopher Steavens's board "5e Stat Blocks" on Pinterest. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons.Reactions. Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the.1. I idolize a particular hero of my faith, and constant, Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks. Damage Immunities poison. Condition I, I'd go with the stats of a commoner or any other NPC described in the back of th, Effort. Commoners may lack special skills, but they can make up for it with their enduring effort. Starting at 1, Weapon and Armor Proficiency. The commoner is proficient with one simple weapon. He is not prof, *Dungeons & Dragons . D&D 5E Mobs in 5E ... You co, The priest is a 5th-level spellcaster. Its spellcasting abilit, Sunlight Sensitivity. While in sunlight, the kobold has disadvantag, Mob of Commoners. Mob Nature. The mob can occupy a, Actions Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one t, Dungeon Scrawl x Roll20. Opt in to the VTT redesign to measu, Any creature that attempts to damage the nilbog must, 25 thg 9, 2022 ... Dungeons & Dragons, Peasant A, Lizardfolk Commoner - DnD Wiki | Dungeons and Dragons 5th Edi, Languages —. Challenge 1/4 (50 XP) Keen Hearing and Smell. Th, These are commoners. In a feudal system (which much of 5e is bas, A hint is actually given to us in the sidekick stat blocks in , Hit: 15 (2d10 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to.